Medium Humanoid (Paladin), Any Lawful Alignment
Armor Class 20 (Plate & Shield)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws WIS +3
Senses Passive Perception 11
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Radiant Strike(3/Day): The Crusader can deal an extra 7(2d6) radiant damage when they hit a creature with a weapon attack

Aura of Bravery: The crusader & any allied creatures within 10 feet have advantage on saving throws against being frightened.

Spellcasting: The Crusader can cast the following spells. Its spellcasting ability is Charisma (Save DC 13, +5 to hit with spell attacks). 

3/Day each: Detect Evil & Good, Protection from Evil & Good

1/Day each: Find Steed, Dispel Evil & Good, Remove Curse

Actions

Multiattack: The Crusader makes two longsword attacks. 

Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Description

   Crusaders are holy warriors in service to a Church. The mightiest among them become true Paladins, mortal agents of their gods on the material plane, But the majority of crusaders answer to the orders of high priests more often then direct divine instruction.

Matt77stock

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