Armor Class
16
Natural
Hit Points
5
(1d4 + 3)
Speed
15 ft., hovers over ground
STR
6
(-2)
DEX
10
(+0)
CON
16
(+3)
INT
8
(-1)
WIS
8
(-1)
CHA
6
(-2)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Deafened, Exhaustion, Poisoned
Senses
Tremorsense 60ft, Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Energy beam. The Brimstone sends out a beam of light of 5ft wide and 60ft long. Each creature in that area must make a DC 13 Dexterity saving throw, taking 1d4+3 radiant damage on a failed save, or half as much damage on a successfull one.
Description
Brimstones are quasi-living entities spawned from the combination of pressures deep within the earth and the resentment of damned souls trapped in the Underworld.
Brimstones fire a charged energy beam across long, but limited, distances. The beam does continuous, low-level damage.
Comments