Medium Construct
Armor Class 16 Natural
Hit Points 5 (1d4 + 3)
Speed 15 ft., hovers over ground
STR
6 (-2)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned
Senses Tremorsense 60ft, Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

 

Energy beam. The Brimstone sends out a beam of light of 5ft wide and 60ft long. Each creature  in that area must make a DC 13 Dexterity saving throw, taking 1d4+3 radiant damage on a failed save, or half as much damage on a successfull one. 

Description

Brimstones are quasi-living entities spawned from the combination of pressures deep within the earth and the resentment of damned souls trapped in the Underworld.

Brimstones fire a charged energy beam across long, but limited, distances. The beam does continuous, low-level damage.

Rocksip

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