Hide in Shadows. The wolf has advantage on Dexterity (Stealth) checks made to hide in shadow and low-light regions.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Fire Breath (Recharge 5-6). The wolf exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 6 (2d6) fire damage on a failed save, or half as much on a successful one.
Description
Bright blue eyes stare out of dirty and bloodied grey and black fur. This small pup doesn't look like a normal wolf to the keen observer, and one knowledgeable in nature will be able to tell this pup is unnatural. Once clean and cared for, she'll make an excellent stealth companion.
She is, however, still a puppy, and she has boundless energy. This little puppy is curious, innocent, and friendly towards strangers that mean her no harm. Be careful giving her treats or showing affection, as she hasn’t learned to hold back her teeth.
She can be trained by skilled and patient tamers, though you’ll find things lit on fire by accident on occasion. A good tip for this little one: she loves to chew on the bones of the damned.
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