Turn Resistance. Alzurik has advantage on saving throws against any effect that turns Undead.
Unusual Nature. Alzurik doesn’t require air, food, drink, or sleep.
Multiattack. The deathlock makes two Deathly Claw or Grave Bolt attacks.
Deathly Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Grave Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Spellcasting. The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: detect magic, disguise self, mage armor, mage hand
1/day each: dispel magic, hunger of Hadar, invisibility, spider climb, thorn whip
Corrupted Prayer. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 14 (3d10 + 3) necrotic damage.
Spellcasting. Weird
Abysse touch. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Description
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