Medium Undead (Warlock), Typically Neutral Evil
Armor Class 18 obsidien armor
Hit Points 540 (8d8)
Speed 50 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
20 (+5)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws INT +7, CHA +4
Skills Arcana +10, History +10, Perception +10, Religion +10
Damage Resistances Acid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Truesight, Passive Perception 17
Languages the languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Turn Resistance. Alzurik has advantage on saving throws against any effect that turns Undead.

Unusual Nature. Alzurik doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

Grave Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.

Spellcasting. The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: detect magic, disguise self, mage armor, mage hand

1/day each: dispel magic, hunger of Hadar, invisibility, spider climbthorn whip

Bonus Actions

Corrupted PrayerRanged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 14 (3d10 + 3) necrotic damage. 

 

Legendary Actions

Spellcasting. Weird

Abysse touch. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.

 

 

Description

 

 

 

 

Habitat: Urban

WhiteLFN

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