Horde as One. Whenever the creature takes damage a number of zombies with one hit point emerge from its body equal to the damage it took, unless the damage is radiant.
Flesh forged of Hunger. Whenever a creature is hit by a melee attack by this creature it must make a DC 11 strength saving throw or become grappled by the creature.
Inescapable Grasp. If a creature is grappled by the CorpseField Awoken it takes 4 piercing damage at the beginning of its next turn, if the creature does not break free from the grapple on its next turn the DC of the grapple increases by 4 and the damage increases by 4 for each round they do not escape the grapple.
Release. The awoken releases 1d10 zombies from within itself.
Stomp. Melee Weapon Attack: +16 to hit, reach 10 ft., 1 target. Hit: (4d12 + 10) [bludgeoning] damage. The target must succeed a DC 19 Dexterity saving throw or take an additional 4(1d6+1) piercing damage
Slam. Melee Weapon Attack: +16 to hit, reach 15 ft. Any number of targets in a straight line. Hit: (1d12+5) bludgeoning damage + (3d6+3) Necrotic Damage.
The Awoken can take 3 legendary actions choosing from the options below only one legendary action can be used at a time and only at the end of another creatures turn. The awoken regains spent legendary actions at the start of its turn.
Spawn the Horde (Costs 2 Actions). The Awoken uses its Release ability.
Grotesque Ambilation (Costs 1 Action) The Awoken moves up to half of its movement
Stomp (Costs 1 Action) The Awoken makes a stomp attack.
Description
The Corspfield Awoken is a creature formed of the awoken corpses of an entire massive graveyard. It from a distance appears to be a massive humanoid with writhing skin but upon closer inspection the horrifying truth is revealed. It is a scaffolding of steel and wood in the shape of a giant humanoid that has been stuffed with the reanimated corpses that make up its flesh. The undulate in forced unison to move the giant amalgam. From miles away the discordant wails of the dead can be heard.
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