Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Unusual Nature. The horror doesn’t require air, food, drink, or sleep.
Rotating Saw. reach 120 feet max reach,1d10+2 melee attack damage 10 percent crit chance 5 %
Lightning Jolt. Ranged Spell Attack: lightning damage.120 feet max reach
power blade.Melee attack physical damage:reach 7 feet max reach 1d10 7% crit chance
Description
constructs are ruthless machines encased in precious metal. They roam Wildspace ,they travel in groups of 1-5 with diffrent types of constructs gathering the precious metals and crystals they need to build more of their kind. constucts have no goal beyond replication and will stop at nothing to create new clockwork horrors and protect their precious gems inside them. The time it takes for a clockwork horror to build another of its kind, assuming it has the requisite materials, is approximately one month.
The body of a construct is about 5.5 feet in diameter, but the floatation device used as legs gives it an overall diameter of 7 feet. Embedded inside of its head is a crystal that enables the construct to see and gives it power the sorcerer constructs gives the constructs more spells `.
Clockwork horrors communicate with each other by means of clicks, whirs, and similar mechanical sounds they emit light from its crystal eye, issuing dot-and-dash messages to other creatures that can see the light. Creatures besides constructs
When another creature gets in its way, a construct attacks that creature with its razor-sharp mandibles and two tiny rotating saws mounted at the tips of its forelimbs. A horror can also discharge bolts of lightning from a short lightning rod embedded in its body and more spells if it is a mage construct ,and attacks with lightning bolt arrows.
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