Large Monstrosity, Unaligned
Armor Class 12 (natural armor)
Hit Points 26 (14d10 + 4)
Speed 60 ft., Fly 60 ft.
STR
17 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the chimera moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Multiheaded. The chimera can’t be surprised, and it has advantage on saving throws against being knocked unconscious.

Pounce. If the chimera moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the chimera can make one bite attack against it as a bonus action.

Actions

Multiattack. The chimera makes three attacks: one with its lion bite, one with its ram attack, and one with its snake bite.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Lion Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Snake Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Seeing a chimera overhead foretells good fortune, but only because seeing one any closer foretells dismemberment.

The coastline chimera has the body and head of a lion, the wings of an eagle, a second ram head, and a serpent for its tail.

Habitat: Coastal

schnautzr

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