Medium Plant (Warforged), Neutral Evil
Armor Class 17 natural armour
Hit Points 22 (4d8 + 4)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Vulnerabilities Fire
Senses Passive Perception 2
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

false appearance. while the blight inhabits the host, it is indistinguishable from the hosts behaviour.

Actions

Constrict. melee weapon attack: +4 to hit, reach 10ft, one target. hit: 9 (2d6 + 2) bludgeoning damage, and a large or smaller target is grappled (escape DC 12). until this grapple ends, the target is restrained, and the blight can't constrict another target.

Entangling Plants (recharge 5-6). grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. in addition, each creature of the blight's choice in that area when the plants appear must succeed on a DC 12 strength saving throw or become restrained. a creature can use its action to make a DC 12 strength check, freeing itself or another entangled creature within reach on a success.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

a_firehazard

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