Legendary Resistance (5/Day). If Albedon fails a saving throw, he can choose to succeed instead.
Spellcasting. Albedon is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 27, +19 to hit with spell attacks).
Cantrips: Firebolt
3rd-level: Counterspell, Dispel Magic, Fireball, Call Lighting
4th-level: Banishment,Polymorph
5th-level: Dominate Person, Hold Monster, Telekinesis
6th-level: Circle of Death, Disintegrate
7th-level: Finger of Death, Forcecage
8th-level: Feeblemind, Maze
9th-level: Meteor Swarm, Power Word Kill, Gate
Know Secrets. Ten creatures that Albedon can see within 120 feet must succeed on a DC 21 Wisdom saving throw. If it fails, Albedon immediately learns its entire history, including any embarrassing or vital secrets it might know.
Wild Magic:Though the power of the Evil god G'thaz, whenever Albedon rolls a NAT 1 Wild Magic flows even though Albedon is considered a wizard.
Summon Demons/Minions of G'thaz: Can summon undead/unnatural creatures to fight for him.
Albedon can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Albedon regains spent legendary actions at the start of his turn.
Move. Albedon moves (walking or flying) up to half his speed. Albedon does not provoke opportunity attacks with this movement.
Cast a Spell (Costs 3 Actions). Albedon casts a spell from his list of prepared or innate spells, using a spell slot or spending a use as normal.
Description
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