Large Monstrosity, Neutral Evil
Armor Class 16
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
16 (+3)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Skills Athletics +6, Perception +5, Stealth +11
Condition Immunities Blinded, Paralyzed, Unconscious
Senses Blindsight 5ft, Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Pounce. At the start of its first turn of combat, a combacat may jump up to half of its speed to a space within reach of an opponent. This movement does not provoke an opportunity attack. The combacat gains advantage on its first attack following the pounce.

 

Combacats have advantage on Perception checks involving smelling or hearing.

Actions

Multiattack. The combacat attacks once with its claws and once with its bite.

Bite. Melee Weapon Attack:  +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) piercing damage. 

Claw Swipe. Melee Weapon Attack:  +8 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage. 

Bonus Actions

Shadow Step. The combacat creates a 30 foot radius darkness effect for 1 minute and immediately teleports to any unoccupied space within the area of effect. Once used this ability
refreshes after the combacat finishes a long rest.

Description

Four hundred and five years before the Sundering, the mad wizard Nigel Akinrele from
Nobyl concocted horrible experiments on beasts and other non-humanoid creations in response to a series of dreams he received after helping to work on the Ascendancy Pillars. Using alchemical and scientific means long since considered unthinkable in a sane society, Akinrele combined elements of blue dragon wyrmlings, tigers and
creatures from a dimension of darkness normally only accessible by warlocks. Combacats were the result, relentlessly hungry engines of blood and fury. When Nobyl fell, his cages came loose and combacats escaped into the wild, their dark green
fur and light blue stripes becoming a symbol of terror across The Nation.


Ideal: To eat and kill


Bond: Combacats travel loosely in packs or small
groupings but hold no special loyalty to anyone
but themselves.


Flaw: While combacats can be cunning and
terrifying, they are not very smart.

KenJos

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