Armor Class
13
(natural armor, shield)
Hit Points
44
(7d8 + 13)
Speed
30 ft., swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
16
(+3)
INT
3
(-4)
WIS
2
(-4)
CHA
5
(-3)
Saving Throws
CON +5, WIS -2
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 13
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The lizardfolk makes three melee attacks, 2 Slams and 1 Bite
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. after being hit by this attack the target must make a DC 14 constertution saving throw, on a faild save they roll on the defect table and have that disadvantage untill the end of their text turn
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
DEFECT TABLE
- disadvantage on saving throws
- disavantage on rolls to hit
- take 2d4 necrotic damage
- other creatures have advantage on hitting them
- valnribility to bludgening damage
- paralized
- half movment
- poisoned condition







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