Armor Class
16
natural armor
Hit Points
6
(2d8 + 1)
Speed
25 ft., Climb 25 ft., Burrow 40 ft.
STR
6
(-2)
DEX
13
(+1)
CON
12
(+1)
INT
4
(-3)
WIS
8
(-1)
CHA
3
(-4)
Saving Throws
DEX +3, CON +3
Skills
Intimidation +0, Stealth +3
Damage Vulnerabilities
Fire
Condition Immunities
Deafened
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages
Common understands Common but can’t speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.
Dancing. When Baby Groot dances, it regains HP
Entrapment. Can use one arm as an action to ensnare enemy and keep them from moving and using and weapon.
Actions
Root-Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Extended-Root. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
Description
A twig blight is an awakened plant that resembles a woody shrub that can pull its roots free of the ground. Its branches twist together to form a humanoid-looking body with a head and limbs.
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