Large Monstrosity, Chaotic Evil
Armor Class 14
Hit Points 39 (6d10)
Speed 30 ft., Walk 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +4
Skills Stealth +5
Senses Blindsight 10ft, Darkvision 60ft, Passive Perception 11
Languages Common, Deep Speech, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sapechange:

An aranea’s natural form is that of a Large monstrous spider. It can assume two other forms. The first is a unique Small or Medium humanoid; an aranea in its humanoid form always assumes the same appearance and traits, much as a lycanthrope would. In humanoid form, an aranea cannot use its bite attack, webs, or poison.

The second form is a Medium spider-humanoid hybrid. In hybrid form, an aranea looks like a Medium humanoid at first glance, but a DC 18 Perception or Insight check reveals the creature’s fangs and spinnerets. The aranea retains its bite attack, webs, and poison in this form, and can also wield weapons or wear armor. When in hybrid form, an aranea’s speed is 30 feet (6 squares).

An aranea remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does an aranea revert to its natural form when killed. 

Spellcasting: All aranea are 3rd-level wizards. They use Intelligence as their casting ability (DC 13, attack +5) and require no material components for their spells. Typical known spells are listed below, but individual aranea can know different spells.

  • Cantrips (at will): dancing lights, poison cloud, shocking grasp
  • 1st level (4 slots): charm person, sleep, ray of sickness
  • 2nd level (2 slots): invisibility, mirror image, web

Spider Climb: Aranea can climb any surface without making ability checks.

Actions

BiteMelee Weapon Attack: +5 to hit (reach 5 ft.; one creature). Hit: 7 (1d8 + 3) piercing damage, and the target must make a successful DC 12 Con saving throw or become poisoned (see Paralytic Poison, below).

  • Paralytic Poison: The poisoned creature has tactical disadvantage on attack rolls and ability checks. At the end of each of its turns, the poisonedcreature must attempt a Con saving throw. On a result of 16 or higher, the poisoned condition ends and the character becomes immune to this aranea’s poison. On a result of 12–15, the poisoned condition continues. On a result of 11 or lower, the creature becomes paralyzed and no more saving throws are needed. Paralysis lasts for 1 hour or until the poison is neutralized.

Webs (recharge 5, 6)Ranged Weapon Attack: +5 to hit (range 30 ft./60 ft.; one creature). Hit: The target is restrained by webs. A webbed creature can use its action to attempt a DC 12 Str (Athletics) check to escape. The web can also be destroyed by 5 points of slashing or fire damage against AC 10.

Description

As the monstrosity approaches across its web, you notice that unlike other giant spiders, this one has a pair of diminutive arms and hands, and an oddly brain-shaped hump on its back.

An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a typical giant spider, with a humpbacked body a little bigger than a human torso and venomous fangs. Although considered a Large creature, an aranea’s mass is no more than a typical human’s; its size comes from its long legs. An aranea can be distinguished from other giant spiders by the hump on its back that houses its brain and by the fact that, in addition to eight legs, it has a fifth pair of limbs, each about 2 feet long, located ahead of the first pair of legs. These limbs end in hands, each equipped with three clawed fingers and a double-jointed thumb.

When aranea are encountered in groups, some might be young: identical in all respects to adult areanea but without the spellcasting trait.

Aranea often use their shapechanging ability to lure unsuspecting victims into ambushes. Less often, they assume humanoid form to infiltrate human societies, where they conduct research and gather information for their inscrutable purposes.

MentalMoose

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