Armor Class
5
Natural Armor
Hit Points
10
(2d4 + 3)
Speed
STR
30
(+10)
DEX
30
(+10)
CON
20
(+5)
INT
30
(+10)
WIS
30
(+10)
CHA
30
(+10)
Saving Throws
STR +12
Damage Resistances
All
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Passive Perception 1
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Bongo Boom: any unaligned aberration within 5 feet are charmed.
Action: Bongo Bump. Bongo: 1 d7 damage plus dexterity
Reactions
EEKOH. screams and dissapears (unless donkey was cast by a spell)
Description
This is, well, a bongo-playing mer-donkey. There's nothing to it.
Comments