Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Old God's Gift. The sickle the cultist uses deals an additional d4 of psychic damage (included in the attack).
Spellcasting. The cultist is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +5 to hit with spell attacks). The cultist has the following spells prepared:
Cantrips (at will): eldritch blast, mage hand, prestidigation, spare the dying, ray of frost
1st level (4 slots): thunderwave, cure wounds, witch bolt
2nd level (3 slots): invisibility, scorching ray
3rd level (2 slots): lightning bolt
Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 3 (1d4 + 1) psychic damage.
Tentacle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Description
A once-ordinary cultist that has been touched by an old god, they have gained powerful spellcasting, and enhancements to their own melee capabilities. In addition to that, they have been given a "gift": a tentacle that replaces their non-dominant arm.
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