Medium Monstrosity, Unaligned
Armor Class 15 natural armor
Hit Points 19 (3d6 + 9)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +5, Stealth +4
Damage Immunities Fire
Senses Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the cerberus can move up to its speed toward a hostile creature that it can see.

Multiheaded. The cerberus can’t be surprised, and it has advantage on saving throws against being knocked unconscious.

Pack Tactics. The cerberus has advantage on an attack roll against a creature if at least one of the cerberus’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Wildfire (Recharges after a Short or Long Rest). When the cerberus would be reduced to 12 or fewer hit points, it first gains 6 temporary hit points. If it survives, each of its three heads exhales fire in a 15- foot cone. Each creature in those areas must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one. Any flammable objects in the areas ignite.

Actions

Multiattack. The cerberus makes three bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 2 (1d4) fire damage.

Description

The cerberus has an arson worse than its bite. If threatened, it lights the land around it aflame.

Previous Versions

Name Date Modified Views Adds Version Actions
9/27/2023 11:25:45 PM
2
0
--
Coming Soon
9/28/2023 12:14:15 AM
4
0
--
Coming Soon

Habitat: GrasslandMountain

schnautzr

Comments

Posts Quoted:
Reply
Clear All Quotes