leaf breathe. gives a sense of euphoria 1d20 high the 10
sage breathe. heals one or two people and gives a nice minty breathe 2d10+2
intageled plantation. somons rotes from the ground and ties up one opponent for one round
bite. bite enemy 1d6+2 melee damage
glare. glare at enemies for fun
run and hide. run to owner and hide with on them
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
small playful and funny they like to play with people and rest in the shoulders of the owner and as they get older they like fighting
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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