Tiny Dragon, Any Good Alignment
Armor Class 18 natural
Hit Points 5 (1d20)
Speed 45 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
9 (-1)
WIS
8 (-1)
CHA
10 (+0)
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

leaf breathe. gives a sense of euphoria 1d20 high the 10

 sage breathe. heals one or two people and gives a nice minty breathe 2d10+2

intageled plantation. somons rotes from the ground and ties up one opponent for one round 

Actions

 bite. bite enemy 1d6+2 melee damage

 

Bonus Actions

glare. glare at enemies for fun

Reactions

run and hide. run to owner and hide with on them

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 small playful and funny they like to play with people and rest in the shoulders of the owner and as they get older they like fighting 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

artsyfrog6df7d47789

Comments

Posts Quoted:
Reply
Clear All Quotes