Medium Humanoid (Any Race), Lawful Evil
Armor Class 14
Hit Points 36 (5d12 + 4)
Speed 45 ft., Climb 25 ft.
STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +4
Skills Perception +16, Stealth +16
Damage Resistances Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120ft, Passive Perception 16
Languages Google Translate into anything
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dedicated: Its opinion can not be changed, so it can not be charmed persuaded and any roll to deceive has disadvantage 

Actions

Shadow Dart: +4 to hit, range 10/100 ft. (2d6 + 4) [Necrotic] damage

Para-Vial: +2 to hit, range 2ft. (Inflicts Paralysed) 

Bonus Actions

The creature can take the hide action as a bonus action

Reactions

ITS A TRAP:

When an enemy moves, within 30ft of you, through a small device in front it, the creature must make a Dex saving through of 15, or its movement speed is reduced to 0 till the start of its next turn

Legendary Actions

Takes up a entire turn (including bonus action)

Shadow Call (One Action). The Creature pulls out a small metal device and concentrates his shadow essence into it. All creatures nearby feel something pass underneath them. (any other Cultist Will receive a signal that this cultist needs help and its location on the device)

Description

This cultist scouts the lands of the tower, it has adapted to the mountainous terrain and scouts the lands alone or in pairs. They don't pick fights and prefer to remain hidden and strike from the shadows.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

RangerLord

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