Medium Construct, Neutral
Armor Class 13 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
17 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning, Poison
Damage Immunities Acid
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Explosive Dissolution. When the magen reaches 0 hit points, it explodes and dies. Each creature within 5 feet must succeed at a DC 13 Dexterity saving throw or take 5 (2d4) fire damage and 7 (2d6) acid damage.

Grappler. The magen has advantage on attack rolls against any creature grappled by it.

Long step. The magen can take a 20 ft. step as a bonus action.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Wrap. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 14). Until the grapple ends, the target takes 7 (2d6) acid damage at the beginning of each of its turns.

Description

Magen are variant flesh golems that have been given basic sentience. In Eberron, they were early prototypes of the warforged, but proved far too expensive and slow to produce. Despite their intelligence, magen are not truly alive like warforged and, while they are capable of independently interpreting directives, they do not have true free will. When a magen dies, its body bursts into flame and dissolves
into smoke.

Caldron magen are filled with acidic ichor and can stretch their limbs up to twenty feet.

Castle Amber (Random Encounters - Magen Vats)
Conversion Guide and Expansion
Original Adventure by Tom Moldvay
Conversion to 5e and Expansion Notes by Stuart Broz

Cacciatore

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