Angelic Weapons. Tidus's attacks are magical. When Tidus hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness. Tidus knows if it hears a lie.
Innate Spellcasting. Tidus's spellcasting ability is Charisma (spell save DC 20). Tidus can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
Magic Resistance. Tidus has advantage on saving throws against spells and other magical effects.
Multiattack. Tidus can make two melee attacks.
Holy Claws. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day). Tidus touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Description
Tidus is a cherub. A choir of low level angels that help mortals who are depressed.
His cherubic form is made cute so he doesn't scare mortals. He appears as a brown tabby cat with golden eyes, two sets of hawk-like wings, and three long tails.
He has a second form, one that is humanoid. It stands 5'9 with fair skin, short auburn hair that glows copper in the sunlight, and bright gold eyes. He has two pairs of hawk-like wings that just put from his shoulder blades but no tail.
Tidus is in service to Torm, the god of courage and self-sacrifice. Tidus adores mortal-kind and treats them as if they were the gods. He would happily lay down his life for friends.
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