Medium Humanoid (Any Race), Any Alignment
Armor Class 16 Protector's Cloak
Hit Points 30 (4d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +4, WIS +2
Skills Athletics +4, Insight +4, Perception +7
Condition Immunities Frightened
Senses Passive Perception 17
Languages Common, Dwarvish, Elvish Common, Elven, Dwarven
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

When Bright Watch are prone, standing up uses only 5 feet of your movement. 

Bright Watch gain a +1 bonus to AC while they are wielding a separate melee weapon in each hand.

When Bright Watch hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. 

Creatures provoke opportunity attacks from Bright Watch even if they take the Disengage action before leaving your reach.

 

Menacing Attack

 When Bright Watch hit a creature with a weapon attack, they can expend one superiority die to attempt to frighten the target. Add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened until the end of your next turn. Bright Watch have 3 superiority die per long rest.

 Bright Watch cannot be frightened while wearing their Protector's Cloak. 

 

 

Actions

Yklwa. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 10/30ft., one target. Hit: 6 (1d8 + 3) piercing damage

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60ft., one target. Hit: 6 (1d4 + 3) piercing damage

 

Bonus Actions

Cure Wounds Tattoo. Bright Watch can activate their Promotion Tattoo to regain 2d8+2 hp once per day. 

Reactions

Bright Watch can activate their Cloaks to cast Shield 3 times per day.

Description

Bright Watch are the guardians of the highways and byways of the Nation, as well as the Protectors of the Summit itself. Under Lord Commander Kaishelle Achebe, the Bright Watch is composed of the most battle-tested and seasoned troops anywhere in the Nation. They are headquartered at the Het K’aten Stronghold on the ground level.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

KenJos

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