Medium Humanoid, Any Evil Alignment
Armor Class 15 Natural
Hit Points 50 (8d6 + 8)
Speed 30 ft.
STR
11 (+0)
DEX
15 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Damage Resistances Necrotic, Poison
Condition Immunities Charmed, Poisoned
Senses Passive Perception 13
Languages Common, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

A Captive's embrace. The Blood Witch can use its action to summon strength from the blood of its captives healing 5d8 HP.

Actions

Multi-attack. The Blood Witch gets 2 attacks.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 4) slashing damage. 

Blood bolt. Ranged Weapon Attack: +7 to hit, range 30/60 ft., 1 target. Hit: 18 (3d8 + 6) necrotic damage.

Legendary Actions

Upon death - the Blood Witch explodes causing 1d6 necrotic damage (DC Dex 15) to anyone within 10ft radius and 1d6 healing to any other Blood Witch within 10ft radius.

Description

Humanoid elderly and hunched over.  Lower legs and bare feet are soaked in blood.  Clothing is hardened with the dried blood of previous victims.  Long sharp nails are the primary melee weapon.  When within the layer, the Blood Witch can gather bloodied dirt from the floor and, imbuing it with magic, launch it at an assailant as a blood bolt.

Lair and Lair Actions

Blood Witch Coven Lair

 

The Blood Witch Coven's lair is usually found underground in natural caves/caverns.  The muddy floor is soaked in blood, sticky underfoot and the lair smells of rot and iron.  Each layer has a cell/prison block where prisoners are used as an ongoing source of nutrition to the Witches and lair.

As long as a living Blood Witch from the Coven continues to live, the lair is active.  As soon as the last Blood Witch is killed, the lair is eliminated.

Lair Actions

On initiative count 1d20+2 (losing initiative ties), the lair takes an action to cause one of the following effects; the lair can’t use the same effect two rounds in a row:

  • Summon 1d4 Blood Leeches.
  • Blood Drain.  The lair draws blood from any non-Coven member located in the Coven.  Saving throw: Constitution 15.  Upon fail Xd6 (X = # live Witches in the lair) necrotic damage as the lair sucks their blood.
  • Blood donation.  The lair heals Xd6 (X = # live Witches in the lair) to any living Blood Witch within the lair.

 

Habitat: Mountain

Fejj

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