Small Construct, Neutral
Armor Class 14 Armored Casing, Shield
Hit Points 10 (1d8 + 2)
Speed 20 ft.
STR
14 (+2)
DEX
8 (-1)
CON
14 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws WIS +4
Skills Medicine +2, Survival +2
Damage Resistances Poison
Senses Passive Perception 12
Languages Common, Gnomish, Orc
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Built for Success. Calukul can add a d4 to one attack roll, ability check, or saving throw Calukul makes, and Calukul can do so after seeing the d20 roll but before the effects of the roll are resolved. Calukul can use this trait a number of times equal to Calukul's proficiency bonus, and Calukul regains all expended uses when Calukul finishes a long rest.

Healing Machine. If the mending spell is cast on Calukul, Calukul can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus Calukul's Constitution modifier (minimum of 1 hit point).

Mechanical Nature. Calukul has resistance to poison damage and immunity to disease, and Calukul has advantage on saving throws against being paralyzed or poisoned. Calukul doesn't need to eat, drink, or breathe.

In addition, Calukul's creator designed them to benefit from several spells that preserve life but that normally don’t affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.

Spellcasting. Calukul is a 1-level spellcaster. Its spellcasting ability is wisdom (spell save DC 12, +2 to hit with spell attacks). Calukul has following spells prepared:
Cantrips (at will): Guidance, Mending
1st level (2 slots): Searing Smite

Actions

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) bludgeoning damage. 

Light Crossbow. Ranged Weapon Attack: +1 to hit, range 80/320 ft., 1 target. Hit: 3 (1d8 - 1) piercing damage.

Description

1st-level Autognome Healer

Calukul is the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to Calukul and Calukul alone. Calukul's inheritance might have come directly to Calukul from a member of Calukul's family, by right of birth, or it could have been left to Calukul by a friend, a mentor, a teacher, or someone else important in Calukul's life. The revelation of Calukul's inheritance changed Calukul's life and might have set Calukul on the path to adventure, but it could also come with many dangers, including those who covet Calukul's gift and want to take it from Calukul — by force, if need be.

Previous Versions

Name Date Modified Views Adds Version Actions
9/28/2023 6:08:24 PM
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Monster Tags: NPCSidekick

AmafreyGolden

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