Medium Humanoid (Any), Any Non-Good Alignment
Armor Class 13 (Chain Shirt)
Hit Points 40 (8d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The brawler has advantage on saving throws against being charmed or frightened. 

 

Rend For The Old Gods (1/Short or Long Rest). The brawler may, once per short or long rest, imbue his gauntlets with a foul, profane magic. For a minute, the brawler's gauntlet attacks deal an extra 4 (1d8) psychic damage.  

Spellcasting. The brawler is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The brawler has the following spells prepared:
Cantrips (at will): Fire Bolt, Mage Hand
1st level (3 slots): Cause Fear, Thunderous Smite

Actions

Bladed Gauntlets. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d4 + 3) piercing damage. 

 

Description

Cults always need some extra muscle in order to fight their enemies, and the brawlers are always willing to lend a hand- or rather, a fist. With their dual gauntlets, with two blades on each of them, they are always willing to spill blood for their profane gods. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/27/2023 4:31:26 PM
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1
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9/28/2023 6:52:23 PM
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Monster Tags: humanoid

cthulhusCrytpt

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