Medium Humanoid (High-Elf)
Armor Class 14 Leather
Hit Points 10 (1d8 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws DEX +5
Senses Darkvision 60 ft, Passive Perception 13
Languages Abyssal, Common, Elvish, Orc, Thieves’ Cant
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. Astarion has advantage on saving throws against being charmed, and magic can’t put Astarion to sleep.

Cantrip. (spell save DC 11, +1 to hit with spell attacks). Astarion has the following spell prepared:

Cantrips (at will): Minor Illusion

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage. 

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Helpful. Astarion is adept at giving well-timed assistance; Astarion can take the Help action as a bonus action.

Description

1st-level Expert

Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away. Now he can walk in the light, but can he leave his wicked past behind?

False Identity. Astarion has crafted a second identity complete with documentation, established acquaintances, and disguises that enable Astarion to assume that persona. Moreover, Astarion possesses the ability to forge documents, including official papers and personal letters, as long as Astarion has seen an example of the type of document or the handwriting Astarion is attempting to replicate.

Previous Versions

Name Date Modified Views Adds Version Actions
9/28/2023 8:06:19 PM
5
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Coming Soon
9/28/2023 8:14:00 PM
7
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Monster Tags: NPCSidekick

AmafreyGolden

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