Medium Humanoid, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 78 (17d8 + 39)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +7, CON +6
Skills Athletics +6, Perception +6, Stealth +6
Damage Vulnerabilities Cold, Fire, Necrotic
Damage Resistances Radiant
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 15
Languages Understands Common but cannot speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Overloaded. When two creatures on the field are inflicted with the detonation status, the Voidranger cannot take the Attack action until either the inflicted creatures all recover, are knocked unconscious, or the Voidranger takes the Thermal Barrier action. 

Actions

Void Cannon. Ranged Weapon Attack: +7 to hit, range 90/120 ft., 1 target. Hit: 15 (2d10 + 4) piercing damage. The target must make a DC 17 Constitution saving throw or be detonated, causing them to take an extra 5 (1d10) radiant damage the next time they take damage. The target can continue to make the saving throw at the start of their turns.

Thermal Barrier. Dispels the current Overloaded state. 

Description

Bodies that continued to be corroded by the Fragmentum after death. While their vital signs have changed, they continue to carry out their orders to eliminate.
Voidranger: Eliminators will mark enemies they hit, causing them to take extra damage when attacked.

Based on the enemy from Honkai: Star Rail 

funkylittleman

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