S-S-Scared! When a hostile creature attacks the Trotter, the Trotter must make a DC 15 WIS Saving Throw or become frightened of the creature that attacked it.
Run... Run! The Trotter teleports to an unoccupied space within a 100ft space.
C-Cure You. The Trotter chooses a friendly creature that it can see. The targeted creature heals 2d8+3 hit points.
T-Taking Revenge. Melee Weapon Attack: +5 to hit, 5ft range, 1 target. Hit: 14 (3d6 + 4) bludgeoning damage.
Must Retreat! The Trotter can take the Dash action as a bonus action on its turn.
P-Protect You. When a friendly creature within 10ft of the Trotter is attacked, the Trotter can impose Disadvantage on the attack roll.
Description
An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.
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