Huge Undead, Typically Chaotic Evil
Armor Class 14 nat
Hit Points 80 (11d10 + 25)
Speed 30 ft., *Assuming it has taken on the form of a creature that can fly. , Swim 30 ft. *assuming it has taken on the form of a creature that can swim*, Walk 30 ft. *assuming it has taken on the form of a creature that can walk*, Climb 30 ft. *assuming it has taken on the form of a creature that can climb*, Burrow 30 ft. *you get the gist by now*
STR
13 (+1)
DEX
16 (+3)
CON
8 (-1)
INT
12 (+1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +6
Damage Resistances Poison
Damage Immunities Necrotic
Condition Immunities Charmed
Senses Tremorsense, Passive Perception 10
Languages Common can only speak as an echoing whisper
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Inescapable Craving: A boneyard has an inescapable craving  for bones, which it satisfies by using its bone subsumption ability. It is incapable of giving up when in combat with a creature with bones.

Them bones: Creature is made up of thousands of bones and loses hundreds as it moves, is attacked, etc. The only way it can temporarily satiate its craving is by subsuming creatures. Every turn of combat the creature loses 100 of its 1500 bones.

If the creature has less than 500 bones, it gets disadvantage on subsuming its victims as it is much smaller than it was before.

If a creature successful subsumes someone it gains 50 bones for every turn someone is grappled inside the boneyard. 

(yes the name is an Alice in Chains reference, thank you for noticing)

 

Actions

Bone Subsumption : "A boneyard seeks to bite and subsume the bones of its foes. If it can start a grapple, it pulls victims directly into its mass." Whenever a boneyard successfully grapples a foe the victim must make a DC 15 constitution save. On a failed save, the victim’s bones begin to melt away from the body to meld with the form of the boneyard dealing 1D8 necrotic damage every turn spent inside the creature.

The victim is grappled by the Boneyard and is sucked inside the skeletal structure. This ability works only on creatures that possess a skeletal structure (so it works on many undead, but it is useless against constructs, elementals, oozes, and plants).

While inside the Boneyard take 1D8 necrotic dmg. once out of the Boneyard, gain one point of exhaustion for every turn spent inside the monster. 

Melee attack: The Boneyard takes on different forms decided by the DM and can change its form mid-fight. Use whatever the default melee attack its form has                                    snake : bite, Bear : claw, etc. Get creative its up to you, It can take any form you choose.

Bone Barrage: At the cost of 50 bones, each creature in a 60-foot cone must succeed on a Dexterity saving throw DC13. A creature takes 3D8 damage on a failed save, or half as much damage on a successful one. The damage type is necrotic.

Summon skeleton. At the cost of 50 bones the Boneyard can animate skeletons to fight alongside it. The boneyard is capable of subsuming the skeleton as long as it is alive and will gain all 50 bones back.

Description

A boneyard is an undead creature made entirely from the bones of other dead creatures. However, unlike a skeleton or similar monster, a boneyard’s form is fluid in the sense that it can appear merely as a pile of bones, or as a serpent composed of bones, or some other form of its choice. Boneyards have been called by many names, depending upon where they are encountered, including bone weirds, dancing bones, and bonetakers.

A boneyard weighs between 4,000 and 8,000 pounds, depending on the number of bones it has subsumed.

This is not my own work this is a creature from the Libris Morits book, i noticed there was no adaptation to 5e and decided to make this port for this awesome monster. Personally i have not played 3.5 so this may not be the most accurate adaptation, so change whatever you want this is just how i think it would be played in 5e.

 

Habitat: DesertMountainUnderdark

Leeeeeroy_Jeeeeenkins

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