Charge. If the baphonite moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 3 (1d6) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone
Powerful Jumps. The baphonite can jump 15 feet high and 10 feet long without making an ability check.
Multiattack. The baphonite makes one horn attack and two claw attacks
Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage.
Acid Spit. Ranged Weapon Attack: +4 to hit, range 60 ft., 1 target. Hit: 12 (3d6 + 2) acid damage.
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