Large Fiend (Demon), Typically Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 81 (8d10 + 36)
Speed 60 ft., Climb 30 ft.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
15 (+2)
CHA
13 (+1)
Skills Athletics +6
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 12
Languages Can undestand abyssal but cannot speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the baphonite moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 3 (1d6) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone

Powerful Jumps. The baphonite can jump 15 feet high and 10 feet long without making an ability check.

Actions

Multiattack. The baphonite makes one horn attack and two claw attacks

Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1d10 + 4) piercing damage. 

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage. 

Acid Spit. Ranged Weapon Attack: +4 to hit, range 60 ft., 1 target. Hit: 12 (3d6 + 2) acid damage.

Monster Tags: Demon

ratzzz

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