Medium Fey (Elf), Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 175 (27d8 + 48)
Speed 30 ft., Climb 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
20 (+5)
CHA
18 (+4)
Skills History +9, Insight +14, Medicine +9, Perception +9
Damage Resistances Psychic
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan, Telepathy 120ft
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Aura of Overwhelming Splendor. The councilor radiates dazzling and mollifying magic. Each creature of the councilor’s choice that starts its turn within 5 feet of the councilor must succeed on a DC 19 Wisdom saving throw or have the charmed condition until the start of its next turn. While charmed, the creature also has the incapacitated condition.

Legendary Resistance (3/Day). If the councilor fails a saving throw, they can choose to succeed instead.

Magic Resistance. The councilor has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The councilor makes two Longsword or Longbow attacks. They can replace one attack with a use of Spellcasting.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands, plus 22 (5d8) psychic damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage.

Spellcasting. The councilor casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: druidcraft, gust, prestidigitation, animal friendship, speak with animals, create or destroy water, detect magic, hold person, suggestion, healing spirit

3/day each: cure wounds (as a 5th-level spell), lesser restoration, plant growth, daylight, locate creature

1/day each: revivify, greater restoration, tree stride, mass cure wounds, druid grove, heal, regenerate

Bonus Actions

Fey Step (Recharge 4 – 6). The councilor teleports, along with any equipment they are wearing or carrying, up to 30 feet to an unoccupied space they can see. 

Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.

Reactions

The councilor can take up to three reactions per round but only one per turn.

Capricious Step. Immediately after taking damage, the councilor magically has the invisible condition and teleports, along with any equipment they are wearing or carrying, to an unoccupied space they can see within 30 feet of itself. The invisibility lasts until the end of the councilor's next turn.

Rule of Deed. When a creature misses the councilor with an attack roll, she magically chastises the creature for their attempts at violence, dealing 5 (2d4) psychic damage to the attacker.

Foster Peace. If a creature charmed by the councilor hits with an attack roll while within 60 feet, the councilor magically causes the attack to miss, provided the councilor can see the attacker.

Legendary Actions

Change of Seasons: If another member of the Council of Seasons is within 120ft., the councilor can magically trade places with them in a swirl of spectral leaves.

Warden of the Woodlands: The councilor summons the forest master, Tuan'Hutan, to battle. A lifelong companion of the Paragon of Autumn, Tuan'Hutan can either make an attack immediately following Ffion in initiative, or serve as a mount as they move across the battlefield. 

Description

Among the fey, Ffion's full title is Councilor Ffion, The Nurturing Soul, Warden of the Woodlands, Defender of Deed, and Paragon of Autumn.

They sit upon the Council of Seasons alongside Ghaile (the Paragon of Spring), Enedeise (the Paragon of Summer), and Phrixia (the Paragon of Winter). This council advises their archfey in all matters concerning their domain. By hand-selecting one eladrin of each season, the archfey intends that their combined standpoints will offer balanced perspective.

 

Ffion draws from the Autumn's lessons of preservation through change, avoiding violence and conflict when possible and using their magic to heal and help flora and fauna and fey alike.

Eladrin such as Ffion often enter the autumn season when they are overcome by feelings of goodwill. In this aspect, they defuse conflicts and alleviate suffering by using their magic to relieve any ailments that afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to reign.

Lair and Lair Actions

Entangling Brambles: at initiative count 20, a thicket of briar and roots springs up in a 5ft radius around the feet of the councilor. These plants turn the ground in the area into difficult terrain for anyone who is not fey. Each round, the radius of each patch of briar expands by an additional 5ft.

Garrote of Briar: Three creatures the councilor can see must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

Defenders of Hearthhome: every third round of combat, at initiative count 20, the councilor can summon the reinforcements of Hearthhome's militia to their aid, selected from the reinforcement table below. Only one councilor may do this per round. Typically, the councilors cycle through the seasons in order (starting with the current season) when determining who calls reinforcements, though if the skillset of one is much more suited to the cause, exceptions are sometimes made.

1d6 Reinforcements
1 1 Autumn Eladrin, 1 Dandylion
2 1 Treant, 2 Treant Sapling 
3 1d4 Wood Woad, 1d8 Gadabout
4 1 Conclave Dryad, 1d4 Dryad, 1d6 Satyr 
5 1 Treefolk, 1d12 Pixie
6 The Councilor of Autumn may choose their reinforcements. 

Monster Tags: elffey

Habitat: Forest

Witnys

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