Medium Plant, Unaligned
Armor Class 13 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 10 ft.
STR
12 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +2
Damage Vulnerabilities Fire
Damage Resistances Piercing
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the vampire rose remains motionless, it is indistinguishable from a tangle of vines.

Hypnotic Injection. The vampire rose may use a bonus action to inject a grappled creature with a hypnotic anesthetic. The target must make a DC 13 Wisdom saving throw or be Incapacitated. An incapacitated character may make a new saving throw after taking damage. If it succeeds, it is no longer incapacitated, but is still grappled.!

Blood Drain. If the vampire rose begins its turn with a creature grappled, it deal 9 (2d8) points of damage.

Actions

Thorn Whip. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: The target take 5 (1d8 + 1) piercing damage and is grappled (escape DC 13).

Cacciatore

Comments

Posts Quoted:
Reply
Clear All Quotes