Gargantuan Swarm of Large dragons, Typically Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 999 (20d20 + 50)
Speed 30 ft., Fly 80 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Perception +4
Damage Resistances All
Damage Immunities Acid, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 19
Languages All because its old --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Boat. It throws an infinite amount of boats at you does not count as a turn. It takes its time to build a boat from the surroundings to then through it at you it is invincible during this action. This can only after every player has made their turn, once this attack is played the monsters next attack does half as much damage.

Ice burg. This attack makes a ice burg appear in front of all moving people making them run into it, they are unable to attack but able to move and or flee from the battle, bonus action 

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +19 to hit, reach 100 ft., one creature. Hit: 111 (999d6 + 2) piercing damage. The target must make a DC 20 Constitution saving throw, taking 29 (100d4) poison damage on a failed save.

Bonus Actions

Throws a boat at you.

Ice burg appear in front of player.

Reactions

Boat. It throws a boat at you

Legendary Actions

BOAT!. It throws a boat at you but it hits every time and causes a 3d100 attack on enemy only used once every 2 turns

Mythic Actions

BOAT. Big boat thrown at you never misses deals 1d20 with bludgeoning of knocking you backward until you hit something (this means if you are on a cliff next to endless ocean to go in the direction it hit you till you hit something, you also hit that object with twice as much power as the monster hit you and it deals 2d20.)

Description

Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. It also has a boat

Lair and Lair Actions

Its layer is an ancient sunken boat with defenses (they deal half health with each hit.) 2 out of 10 times does this attack hit.   

Previous Versions

Name Date Modified Views Adds Version Actions
8/27/2024 6:01:45 PM
16
2
1
Coming Soon

Habitat: HillMountain

BLP2027

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