Medium Fiend, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +5, Stealth +3
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Infernal but can't speak it
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Light Sensitivity. Disadvantage on attack rolls and Wisdom (Perception) checks while in bright light.

Shadowy Stealth. Has advantage on Dexterity (Stealth) checks in areas of low light or darkness. (This is not negated by darkvision).

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) necrotic damage.

Shadow Breath (Recharge 4–6). The hound exhales shadow in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 11 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.

Description

A shadowy hound that hungers for the flesh of the righteous and pure. Though it isn't picky. Generally a solitary hunter, it prefers to hunt weak or isolated prey. Being posses

Habitat: MountainUnderdark

FinchOfFortune

Comments

Posts Quoted:
Reply
Clear All Quotes