Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Light Sensitivity. Disadvantage on attack rolls and Wisdom (Perception) checks while in bright light.
Shadowy Stealth. Has advantage on Dexterity (Stealth) checks in areas of low light or darkness. (This is not negated by darkvision).
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) necrotic damage.
Shadow Breath (Recharge 4–6). The hound exhales shadow in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 11 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.
Description
A shadowy hound that hungers for the flesh of the righteous and pure. Though it isn't picky. Generally a solitary hunter, it prefers to hunt weak or isolated prey. Being posses
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