Guardian of the Forest. As long as Corrupted Forest Guardian starts its turn within a forest it gets 25 temp HP at the start of each turn, whilst it has Temp Hp, it can make 2 reactions per turn.
Poisonous Blossom: When a creature hits you with a melee attack each creature within 10ft take 2d10 Poison Damage.
Magic Resistance: Has advantage on saving throws against spells and magical effects.
Multi-Attack Make 1 Crushing Bite and 2 Branching Claw attacks, or 2 Hurl Boulder attacks.
Crushing Bite. Melee Weapon Attack, 1 target, 10ft ranged, 1d20+17, 3d10+10 Piercing Damage, and the target is swallowed, a swallowed target is grappled, restrained, and blinded, taking 3d10 Bludgeoning Damage that increases by 1d10 at the start of each turn. If Corrupted Forest Guardian takes more than 50 damage in a single turn, the creature that damage him rolls 1d100.
- on a 1-25 the targets inside take half the damage
- on a 26-50 the target damage as if it was the start of their turn, but are no longer restrained and can see the outside.
- on a 51-75 one target is freed and takes 5d10 Bludgeoning Damage
- on a 76-100 all target inside are freed.
Branching Claws. Melee Weapon attack, 15ft range, one target, 1d20+17 to hit, 4d6+10 Slashing Damage.
Hurl Boulder: Ranged Weapon Attack, 120ft Range, one target, 1d20+17 to hit, 4d10+10 Bludgeoning Damage.
Wrath of the Forest: (Recharge 5 or 6) Each creature makes a DC 25 Wisdom Save, on a fail the following effects happen based on how much they fail by.
- Less than 5: Takes 5d12 Poison Damage.
- 5-9: become Restrained
- 10-14: Gain one level of exhaustion
- 15-20: Take 5d12 Bludgeoning Damage
- 20-25: become entombed under the earth and start making death saves, you cannot be seen from the outside, cannot cast spells.
Weakened Core: Target One Creature within 60ft, it makes a DC 25 Constitution Save on a Fail it becomes vulnerable to the next hit.
Ground Shake: Each creature within 10ft of Corrupted Forest Guardian makes a DC 25 Strength Save or takes 2d10 Bludgeoning damage and being knocked Prone.
Rotten Wood. When a creature targets it with an attack it can lower its AC by 1d6, targeting that many creature within 60ft, each makes a con save or takes 6d8 Bludgeoning Damage and gain disadvantage on all attacks until the end of their next turn.
Fae Protection: When a creature attempts to cast a spell that targets or would damage Corrupted Forest Guardian, the ancient fae magics inside awaken the creature makes a Wisdom save DC equal to 18 + level of the spell, on a fail Ancient Forest Guardian gains the spell level x10 Temp Hp and the spell fails.
Has 3 Legendary Actions
Attack: (Costs 1 Action) Makes any of its attack options other than Wrath of the Forest.
Corrupted Sap (Costs 1 Actions). Makes a 30ft radius pool of tree sap at its feet, any creature starting its turn their, or entering it on the first time on their turn, makes a DC 25 Constitution Save on a fail taking 3d8+10 Poison Damage, or half on a success. If Corrupted Forest Guardian is still in the pool at the start of it next turn it heals for the damage instead. This effect ends at the start of its next turn.
Root Spikes: (Costs 2 Actions) All creatures within 50ft of Corrupted Forest Guardian, they make a DC 25 Dexterity Save, on a fail taking 5d6 Piercing Damage and becomes restrained impaled by a spike.
Soul of the Forest: (costs 3 Actions) Target one creature within 90ft, it makes a DC 25 Wisdom Save on a fail the fae spirit of the tree takes control of the targets next turn, if they drop a target to 0HP you regain all legendary actions spent.
Description
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Lair and Lair Actions
Lair actions, roll a d4, each lair action last until the next one, cannot have the same one twice in a row
1. All creatures regain 3d10 Hit points at the start of their turn.
2. All creature make a DC 22 Constitution Save on a fail they take 4d12 Necrotic Damage and there movement speed is halved.
3. All creatures make a DC 22 Wisdom Save or become Vulnerable to poison
4. each creature makes a DC 22 Dex Save on a Corrupted Forest Guardian makes a Branching Claws attack against it through the ground.
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