Medium Construct (Dwarf), Neutral Evil
Armor Class 19 Natural
Hit Points 220 (16d12 + 40)
Speed 25 ft.
STR
16 (+3)
DEX
10 (+0)
CON
22 (+6)
INT
18 (+4)
WIS
9 (-1)
CHA
14 (+2)
Saving Throws CON +9, CHA +5
Damage Vulnerabilities Psychic
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision, Passive Perception 13
Languages Common, Dwarvish Dwarven
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Sentient Construct. While this possesses the psionic imprint of a person, its body is not organic. It does not need to eat or sleep. Its also immune to poisons, disease or magic sleep. 

Diamond Body: This creature is immune to light based spells, and has a resistance to slashing and piercing damage.

Light Ammo: This creature begins with 4 Daylight orbs and uses each one to attack. Once an attack is made, the orbs dim slightly until the beginning of his next turn. Shining laser costs 1 orb, YSJ costs all.

Actions

Platinum Piece Strike. Unarmed Attack: +5 to hit, reach 5 ft., # target. Hit: 12 (3d6 + 4) [bludgeoning] damage. 

Shining Laser. Ranged Weapon Attack: +5 to hit, range 20/150 ft., 2 target. Hit: 8 (4d4 + 2) [radiant] damage. Costs 1 Charge

Yasakani Sacred Jewel: DC 14 Dexterity Saving throw. On hit, take 5d6 Radiant damage. On save take half as much. Costs all 4 charges

Solar Flare: Each creature within 90 ft must make a DC 14 Constitution Save or be blinded until the beginning of their next turn. Costs 3 charges.

Bonus Actions

Summon Automatons: Summon 1d4 automatons.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Diamond Stance (1 Actions). Curling his body tightly, Alankath reduces all incoming damage by 1/2.

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Billionaire, CEO, Philanthropist, Undead bastard.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: UnderdarkUrban

buckwheat113

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