Medium Undead (Wizard), Neutral Evil
Armor Class 18 Natural armor
Hit Points 39 (6d8 + 12)
Speed 10 ft., Fly 10 ft.
STR
9 (-1)
DEX
16 (+3)
CON
13 (+1)
INT
20 (+5)
WIS
14 (+2)
CHA
8 (-1)
Skills Arcana +7, History +7
Damage Immunities Bludgeoning, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 12
Languages Abyssal, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aura of Fear. He has advantage on an attack roll against a creature if his familiar Imp ally is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Paralyzing Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) necrotic damage.

Description

Astabar was a wizard known for his crazy and evil magical experiments, and for his obsession with magic experimentation. He was also a collector of many magical artifacts and creatures.

Astabar’s body was destroyed during a failed experiment, and only his ghostly spirit remained. His wickedness and tenacity were not diminished, and Astabar proceeded with his experiments, creating an undead body for himself.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

DigbyDragon

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