Large Aberration (Angel), Neutral Evil
Armor Class 20 Natural armor
Hit Points 153 (18d10 + 54)
Speed
STR
21 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
19 (+4)
WIS
20 (+5)
CHA
20 (+5)
Senses Passive Perception 19
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.

Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.

Spellcasting. The Abyruss Ki-rin is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The Ki-rin has following Cleric spells prepared:
Cantrips (at will): Darkness, Light, Mirror image, Thaumaturgy
3/day each: Cure WoundsGaseous FormCommandDispel MagicLesser RestorationCharm Person
1/day: [Tooltip Not Found], Greater Restoration

Overwealming presence: Creatures that first see the Abyruss Ki-Rin must make a wisdom saving throw, DC17. They must also make this save whenever striking the Abyruss Ki-Rin with any attack. On failure, they are frightened of this creature for 3 turns, or charmed if they are already frightened.

Actions

Multiattack. The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.

Hoof. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) force damage.

Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) radiant damage.

Sacred Fire. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) radiant damage.

Chains of obligation: The Abyruss Ki-Rin targets any creature charmed by it within 5 feet. The creature must make a constitution saving throw (DC17) or they take 7d10 psychic damage and their hitpoints are reduced by the same amount. If this damage reduces a creature to zero hitpoint, that creature dies. If a creature killed by Chains of Obligation remains dead for 1d4 days, they return as a servant of the Abyruss.

Legendary Actions

he ki-rin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The ki-rin regains spent legendary actions at the start of its turn.

Move. The ki-rin moves up to half its speed without provoking oppertunity attacks.

Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.

Description

Twisted by the Abyruss into something it was never intended to be, this once-noble celestial spirit is bound to the cause of madness and horror. It will remain so until it is killed, at which the Ki-rin returns to the Outer Planes but also creates a horror, a split duplicate of the Ki-Rin that exists in the Nightmare realm.

Habitat: CoastalDesertGrasslandMountain

Caethir

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