Tricky: Once per day Brath may send Abraham to distract a target. The target must pass a DC15 wisdom saving throw or be distracted by Abraham losing their turn. Essentially this ability acts as a mesmerize.
Keen Eyes: Whoever Abraham is sitting on gets a +1 to perception and insight checks.
Grab tiny object: Abraham can hold very mall objects (coins, stones, ect)
Bounding Leap: Abraham may leap to another target and sit on their shoulders.
Tiny Claw: Melee Weapon Attack: +0 to hit, reach 2 ft., 1 target. Hit: 1 (1d1 + 1) [Slashing] damage.
Tiny Bite Melee Weapon Attack: +1 to hit, range 1 ft., 1 target. Hit: 1 (1d4 + 1) [piercing] damage.
Hussle At the start of Brath's turn, Abraham can move around the battlefield very quickly increasing his movement speed by 40ft
Lair and Lair Actions
I love this!!! i think you because now i have a small animal companion.