Small Beast, Neutral
Armor Class 10 Natural Armour
Hit Points 16 (1d4 - 1)
Speed 35 ft.
STR
3 (-4)
DEX
16 (+3)
CON
8 (-1)
INT
2 (-4)
WIS
12 (+1)
CHA
3 (-4)
Senses Darkvision, Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Tricky:  Once per day Brath may send Abraham to distract a target. The target must pass a DC15 wisdom saving throw or be distracted by Abraham losing their turn. Essentially this ability acts as a mesmerize. 

Keen Eyes: Whoever Abraham is sitting on gets a +1 to perception and insight checks. 

Grab tiny object: Abraham can hold very mall objects (coins, stones, ect) 

Actions

Bounding Leap:  Abraham may leap to another target and sit on their shoulders. 

Tiny Claw:  Melee Weapon Attack: +0 to hit, reach 2 ft., 1 target. Hit: 1 (1d1 + 1) [Slashing] damage. 

Tiny Bite Melee Weapon Attack: +1 to hit, range 1 ft., 1 target. Hit: 1 (1d4 + 1) [piercing] damage.

Reactions

Hussle At the start of Brath's turn, Abraham can move around the battlefield very quickly increasing his movement speed by 40ft 

 

Lair and Lair Actions

 

 

SlyCrowe

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