Medium Humanoid (Human), Chaotic Neutral
Armor Class 14 (mage armor)
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
9 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws WIS +3, CHA +5
Skills Arcana +6, History +6, Religion +6
Damage Resistances Necrotic
Senses Unknown - normal vision in magical/nonmagical darkness 120 ft., Passive Perception 10
Languages Abyssal, Common, Elvish, Telepathy 30 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ritual Casting. Charles has a book of shadows with the following spells, which he can cast as rituals: comprehend languages, detect magic, purify food and drink, unseen servant, gentle repose, silence. If Charles dies, the book turns to ash.

One of the Dead. Undead must make a DC 13 Wisdom saving throw in order to attack Charles. He can influence undead with Charisma (Persuasion) and Charisma (Intimidate) checks and has advantage on
these checks when dealing with undead.

Strength from the Living: When a creature within 20 feet of Charles takes necrotic damage, he gains temporary hit points equal to half the damage taken.

Spellcasting. Charles is a 9th-level spellcaster. His spellcasting ability is Charisma (Spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells:
• At will: chill touch, eldritch blast, friends, mage hand, message, prestidigitation, thaumaturgy, mage armor, speak with dead, confusion
• 1st – 5th-level (2 slots): animate dead, counterspell, darkness, dimension door, dispel magic, enervation, hex, hold monster, remove curse, vampiric touch

Actions

Bone Dagger +1. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) necrotic damage. See, Bone Dagger in Appendix D: New Items for details.

Description

Charles has always lived in the shadow of his sister. He dedicated his life to study and became an acolyte under Simon. The works he read opened new doors, however, and he made a pact with the darkness to gain arcane power.

Charles wears a ring of spell storing into which Simon (with +5 Wisdom bonus) has cast cure wounds and dispel magic.

Castle Amber (Chapel Library)
Conversion Guide and Expansion
Original Adventure by Tom Moldvay
Conversion to 5e and Expansion Notes by Stuart Broz

Monster Tags: NPC

Cacciatore

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