Ritual Casting. Charles has a book of shadows with the following spells, which he can cast as rituals: comprehend languages, detect magic, purify food and drink, unseen servant, gentle repose, silence. If Charles dies, the book turns to ash.
One of the Dead. Undead must make a DC 13 Wisdom saving throw in order to attack Charles. He can influence undead with Charisma (Persuasion) and Charisma (Intimidate) checks and has advantage on
these checks when dealing with undead.
Strength from the Living: When a creature within 20 feet of Charles takes necrotic damage, he gains temporary hit points equal to half the damage taken.
Spellcasting. Charles is a 9th-level spellcaster. His spellcasting ability is Charisma (Spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells:
• At will: chill touch, eldritch blast, friends, mage hand, message, prestidigitation, thaumaturgy, mage armor, speak with dead, confusion
• 1st – 5th-level (2 slots): animate dead, counterspell, darkness, dimension door, dispel magic, enervation, hex, hold monster, remove curse, vampiric touch
Bone Dagger +1. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) necrotic damage. See, Bone Dagger in Appendix D: New Items for details.
Description
Charles has always lived in the shadow of his sister. He dedicated his life to study and became an acolyte under Simon. The works he read opened new doors, however, and he made a pact with the darkness to gain arcane power.
Charles wears a ring of spell storing into which Simon (with +5 Wisdom bonus) has cast cure wounds and dispel magic.
Castle Amber (Chapel Library)
Conversion Guide and Expansion
Original Adventure by Tom Moldvay
Conversion to 5e and Expansion Notes by Stuart Broz
Comments