Medium Undead (Any Race), Typically Chaotic Evil
Armor Class 17
Hit Points 20 (4d8 + 4)
Speed
STR
5 (-3)
DEX
6 (-2)
CON
5 (-3)
INT
5 (-3)
WIS
4 (-3)
CHA
7 (-2)
Saving Throws CHA +3
Damage Immunities Psychic
Condition Immunities Charmed
Senses Passive Perception 12
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

beauty of the holder. these Vamps can mess with a person's mind allowing them to appear somewhat like a romantic or beautiful figure the investigator once knew.

sculpters mold. the Vamps can easily mold their bodies into the more eldritch horroh that they truly are to their beautiful mask they wear in seconds.

hivemind. whatever information is told to one the other two will know as they share one mind almost and are linked

vainful mockery. if any harm is to come to a part of the bride that they find beautiful they will miss one turn to either fix it (if they are above half hp) or hide it if they dont fix it they can not use a legendary action and if they cant hide it they will now have a chance of hitting another bride as their hivemind connection begins to split.the chance of hitting another bride is up to the keeper as it varies depending on how close the brides were.

Actions

Hivemind strike. moving alongside other members of its harem , the Vamp can target one opponent as the victem of an action , alongside every other vampire Vamps in the vicinity. All Vamps make their actions on the same turn losing their upcoming turn

Vamp aura. the Vamps will target one humanoid they they can see within 30 feets of them the target must roll a POWER saving throw upon succsess if they get it bellow half their POW they don't have to take any sanity off if they don't 1d4 of sanity is to be taken off. if they don't succeed they are now charmed and 2d4 of sanity is to be taken off they will get a bonus action every round to roll power upon further failure 3d4 will be taken off sanity. On top of this the vamp will be able to try and get the target to hurt a fellow teammate if they roll a high enough APR.

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Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ophyjordan78

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