Taste Only. Untaste possesses no senses other than taste.
Extreme Taste. Untast can taste the air to locate people.
Multiattack. Untast makes three attacks, two punches and one tongue strike, or two tongue strikes.
Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., single target. Hit: 11 (2d6 + 4) Bludgeoning damage.
Action Ranged Attack. Ranged Weapon Attack: +7 to hit, range 60/120 ft., single target. Hit: 18 (4d6 + 4) [damage type] damage.
Tongue Sweep. Untast sweeps the area with his tongue, dealing 3d6 damage to each target he lands an attack roll against in a 60 ft. cylinder centered on him. This also triggers a blood rush.
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Lair and Lair Actions
The Liver. Damage dealt within the liver builds up stacks of blood. Slashing damage builds double, and fire or radiant builds half. Every thirty stacks the arena reanimates and a rush of dragon's blood flows through, throwing everyone into the wall as in the first lair action.
Lair Actions
On initiative count 20 (losing initiative ties), Untast takes a lair action to cause one of the following effects; Untast can’t use the same effect two rounds in a row:
- Untast activates part of the liver, intentionally causing a rush of dragon's blood to blow through the area and slam the party against a wall, assuming he has blood on his tongue. This forces everyone else to make a DC 15 con save, taking 3d6 bludgeoning damage on a failed save, or half as much on a successful one, and land prone at the edge of the wall.
- Untast roots into position becoming totally immovable until he decides otherwise, but the effect only lasts for one trigger. He can also bank this action until he wants to activate it at some point on his turn or when he wants to avoid getting thrown around by the stage.
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