Large Monstrosity, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 114 (12d12 + 36)
Speed 50 ft., Also Can jump incredibly high and far.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +8, CON +8
Senses Passive Perception 20
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Taste Only. Untaste possesses no senses other than taste.

Extreme Taste. Untast can taste the air to locate people.

Actions

Multiattack. Untast makes three attacks, two punches and one tongue strike, or two tongue strikes.

Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., single target. Hit: 11 (2d6 + 4) Bludgeoning damage. 

Action Ranged Attack. Ranged Weapon Attack: +7 to hit, range 60/120 ft., single target. Hit: 18 (4d6 + 4) [damage type] damage.

Tongue Sweep. Untast sweeps the area with his tongue, dealing 3d6 damage to each target he lands an attack roll against in a 60 ft. cylinder centered on him. This also triggers a blood rush.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

The Liver. Damage dealt within the liver builds up stacks of blood. Slashing damage builds double, and fire or radiant builds half. Every thirty stacks the arena reanimates and a rush of dragon's blood flows through, throwing everyone into the wall as in the first lair action.

Lair Actions

On initiative count 20 (losing initiative ties), Untast takes a lair action to cause one of the following effects; Untast can’t use the same effect two rounds in a row:

  • Untast activates part of the liver, intentionally causing a rush of dragon's blood to blow through the area and slam the party against a wall, assuming he has blood on his tongue. This forces everyone else to make a DC 15 con save, taking 3d6 bludgeoning damage on a failed save, or half as much on a successful one, and land prone at the edge of the wall.
  • Untast roots into position becoming totally immovable until he decides otherwise, but the effect only lasts for one trigger. He can also bank this action until he wants to activate it at some point on his turn or when he wants to avoid getting thrown around by the stage.

 

Boigamer328

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