Huge Elemental, Typically Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 168 (21d8 + 84)
Speed 20 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Senses Blindsight 15, Darkvision 60 ft., Passive Perception 10
Languages Aquan understands common but cannot speak it
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Blood Siphon. The elemental siphons the blood out of a enemy creature that it hits, dealing Hit: 17 (3d10) necrotic damage. This does not affect any creature that does not have blood. It regains half the damage dealt. This damage can only be rolled twice a turn.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 5 feet until the end of its next turn.

Poisoned Blood. If the elemental takes poison damage, it deals half the damage to the next creature it hits.

Bloody Trail. When the elemental moves and is not moving through an area covered in blood, the elemental takes Hit: 7 (1d12) damage for every 30 feet moved including extra squares not covered. The area it moves through is now covered in blood for the next 10 minutes.

Actions

Multiattack. The elemental makes two claw and one stomp attack.

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 5) bludgeoning damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 5) bludgeoning damage. The creature must make a DC 17 STR saving throw or be knocked prone.

Blood Implosion (Recharge 6). Each creature within 30 ft of the elemental must make a DC 17 CON saving throw. A creature without blood automatically succeeds on this saving throw. Blood is ripped out of the creatures body and siphoned into the elemental, giving the elemental advantage on attacks until the end of its next turn also healing half the damage dealt. On a failure, a creature takes Hit: 20 (3d12) necrotic damage, half on a success.

Reactions

Bloody Rebuke. The elemental takes Hit: 7 (2d6) necrotic damage that cannot be reduced in any way and deals double the damage taken to the target that triggers this reaction.

Legendary Actions

The elemental gains 1 legendary action a turn and can have a maximum of 3.

Claw (Cost 1 action). The elemental makes one Claw attack.

Blood Step (Cost 3 actions). The elemental teleports to an area covered in blood at least 25 ft by 25 ft in size within 100 ft and teleports to the center of it.

Description

A evolved version of the Blood Elemental that makes it look like an ant to this behemoth. These are deadly creatures that give no regard for life and will consume the entire world for blood.

Habitat: ForestSwampUrban

KTJimmyJam

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