Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
Dire Wolves
The area is lightly obscured by fog. If more than one dire wolf is present, the others aren’t far behind and can be seen as dark shadows in the fog. The Dire Wolves of Barovia are cruel, overgrown wolves and Strahd’s loyal servants. They can’t be charmed or frightened.
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