Large Plant, Unaligned
Armor Class 8 Bark
Hit Points 7 (1d8 + 3)
Speed 5 ft.
STR
2 (-4)
DEX
2 (-4)
CON
15 (+2)
INT
15 (+2)
WIS
30 (+10)
CHA
10 (+0)
Saving Throws WIS +12
Damage Resistances Fire
Condition Immunities Grappled
Senses Blindsight 120 ft., Passive Perception 25
Languages Druidic Supposed under intoxication
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pacifist.  Will not attack unless attacked first.

Toxic. Fluids from expelled from wounds and uncooked flesh are full of toxins and hallucinogens that rapidly poison and cause madness in those unfortunate to be exposed to the toxins.  This also applies to the toxin in the hundreds of spines around the body of the Canaco.

Natural Camouflage. Gains advantage on stealth, and stealth detection.

Poison.  The poison directly deals 1d6-3 poison damage at the end of the afflicted's turn in combat, and 1d6-1 poison damage every hour after first poisoning.  Non-directly the afflicted takes 1d8 psychic damage that on failed DC 14 WIS saves give 1 point of exhaustion.  Poison lasts for up to 8 hours in the body if the all the spines have been safely removed and the wound cleaned. Prevents the use skills, and gives disadvantage on all saves.  Directly, those who have survived the poison swear unanimously that it feels like your skin is crawling with insects and is burning with acid, all the while you cannot scream in your mind as that too is burning; that and no anti-toxin is strong enough to break the grip of the Canaco.

Actions

Extra Attack. Canaco bushes can make an additional attack, and gains advantage if the first attack misses.

Death rattle. Shaking the dry scraps that hang around its needles, the Canaco creates an eerie rattle that sounds like a body being shook with no flesh covering it, all creatures within 20 feet of the Canaco that isn't another Canaco must make a WIS save or be frightened.  Those affected by the Canaco's poison automatically fails the save.

Body Strike. Natural Attack: +2 to hit, reach 10 ft., 1 target. Hit: 6 (1d6 + 2) [Puncturing] damage.  On a successful strike, target must make either a dc CON save of 17, or a WIS check of 15 or feel the toxin's affliction.

Needle Flick. Ranged Quill Attack: +2 to hit, range 10/40 ft., 1 target. Hit: 8 (2d6 + 2) [Puncturing] damage.  On a successful strike, target must make either a dc CON save of 17, or a WIS check of 15 or feel the toxin's affliction.

Reactions

Defense.  Upon being struck, the Canaco bush can make one Body Strike attack to its attacker once per turn order, and cannot do this against a ranged attack.

Description

Nothing haunts the wild wastes more than death, and even the plants of Khelasier are his grim servants.  Nothing more than the stalking Canaco bush of the scrublands.  A towering cactus wrapped in the bark of the trees it kills and scrap cloth from those who perish out in the wastes, leaving the unobservant to believe the beast is just an overgrown Joshua tree.  Canacos slowly drift the dry dirt looking for plants it can parasitize or water it can drink from.

Canacos are ambient wanderers, some say are the spirits of lost wanderers whose bodies are never found, and that might explain the shape of debris always beneath the crown of the Canaco always resembles a face hiding away from the sun, and those who have tasted its sap hear ghastly and distant voices whisper from them en-masse.  No one has ever seen where they came from, but Canacos have always wandered Khelasier.

The fleshy body once despined and cooked are extremely nutritious, easily feeding for a pound of cooked flesh a single individual for up to 3 days, however if improperly cooked it can lead to near-to-fatal food poisoning and crippling madness.  When the thick sap is distilled and condensed to be purified, the purified sap is a runny liquid that provides ample hydration while the waste product is only a condensed and more potent version of the toxin.

Monster Tags: undeadplant

Habitat: Desert

Sigmalx

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