Medium Humanoid (Elf), Neutral
Armor Class 21 Studded Leather +1
Hit Points 84 (8d8 + 48)
Speed
STR
10 (+0)
DEX
24 (+7)
CON
22 (+6)
INT
12 (+1)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws DEX +10, WIS +7
Skills Acrobatics +15, Stealth +22
Damage Resistances Necrotic
Condition Immunities Blinded, Charmed, Exhaustion
Senses Blindsight 90, Darkvision 300, Passive Perception 22
Languages Abyssal, Common, Elvish, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Sneak Attack. If Black Craven has Advantage or an ally within 5ft of the target deals an additional 4d6 damage on one attack, this is double if the target is surprised. any creature hit by Black Craven's Sneak attack must make a DC 18 Wisdom Save or become Frightened of Black Craven for 1 Minute, repeating the Save at the end of each of its turns.

 

Actions

Action Name. Enter the description for your action.

Coward's Feather. Melee Weapon Attack: +14 to hit, reach # ft., 1 target, 2d4+7 Piercing Damage, this always scores critical hits if it hits a Frightened Target.

Quillbolt. RangedWeapon Attack: +14 to hit, 90ft range, 2d4+7 Piercing, this attack has sneak attack as long as it doesn't have disadvantage.

Feathstorm: All creatures within a 30ft cone make a DC 19 Dexterity Save or take 10d6 Necrotic Damage, and become Frightened of Black Craven

Bonus Actions

Perfect Mimicry: Black Craven can imitate any creature int can see perfectly, its form changing, it takes a DC 19 Investigation check to tell them apart.

Black Feather: Melee Attack, 5ft range, 1d20+14 to hit, 3d6+4 Necrotic Damage.

Reactions

Birds of a Feather. When hit with an attack Black Craven can use its reaction to let all Black Cravens within 30ft make an attack with their Reaction.

Description

Enter a general description for your monster here.

Zylithe

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