Large Celestial, Neutral Good
Armor Class 19 Natural armor
Hit Points 76 (4d10 + 12)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
18 (+4)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws INT +7, WIS +6
Skills Arcana +7, History +7, Intimidation +7, Medicine +7, Perception +6, Persuasion +7
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning
Condition Immunities Petrified
Senses Darkvision 60 ft, Passive Perception 16
Languages Abyssal, Celestial, Common, Draconic, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Danger sense. If the ursinal is forced to make a dexterity saving throw and they can see attack or thing coming they roll with advantage. 

Lay of hands. The ursinal has a level 8 paladin lay of hands. 

Tongues. The ursinal can speak with any animal that isn't evil. 

Magic Resistance. The ursinal has advantage on saving throws against spells and other magical effects.

Magic Weapons. The ursinal's weapon attacks are magical. 

Innate Spellcasting. The ursinal’s spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: aid, daylight, sleep, detect good and evil, detect magic, detect thoughts, dimension door, dispel magic, hold monster, magic circle, magic missile, polymorph, see invisibility, fog cloud

3/day each: heal, calm emotion, lesser restoration

1/day each: divine word

Spellcasting. The ursinal is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Ursinal has following Wizard spells prepared:
Cantrips (at will): Dancing lights, friends, lightning lure, minor illusion, true strike
1st level (4 slots): charm person, Tasha's hideous laughter, identify 
2nd level (3 slots): crown of madness, mind spike, suggestion
3rd level (3 slots): Catnap, enemies abound, clairvoyance 
4th level (3 slots): Arcane eye, Charm monster, confusion 
5th level (2 slots): rary's telepathic bond, synaptic static 
6th level (1 slots): mass suggestion, true seeing

Actions

Multi attack. The ursinal makes two claw attacks and one bite attack and if both claw attacks the ursinal can attempt to grapple the target. 

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 8 (1d8 + 4) slashing damage. 

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 9 (1d10 + 4) piercing damage. 

Description

This large biped has distinctive bearlike attributes. Its body is covered with fur that varies in color from light gold to red to golden-brown. The hair grows thick and long on its forearms, back, and lower legs but thin and fine on its torso and face. Its face, which has a pronounced muzzle and high-set ears, bears a kind expression. Ursinals are the scholars and philosophers of the guardinals, benevolent and wise. They serve as advisers to the leonals and record-keepers of Elysium. They enjoy sharing their knowledge, often at great length with endless digressions. Ursinals stand just over 8 feet tall and weigh close to 700 pounds.

drdeatheer

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