Amphibious. The gladiator can breathe air and water.
Speak with Frogs and Toads. The gladiator can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The gladiator has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap. The gladiator's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Brave. The gladiator has advantage on saving throws against being frightened.
Multiattack. The gladiator makes three melee attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8 + 2) piercing damage.
Whip. Melee Weapon Attack: +4 to hit, reach 10 ft, finesse. Hit: 4 (1d4+2) slashing damage.
Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (2d4 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry. The gladiator adds 2 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Description
The gladiator is revered among bullywugs for its strength and resilience in fighting captured outsiders for the entertainment of a bullywug royal. The gladiator is often aided in its combat with outsiders by poisonous snakes or giant frogs.