Large Beast, Unaligned
Armor Class 12
Hit Points 29 (3d10 + 3)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
6 (-2)
CHA
12 (+1)
Saving Throws STR +5
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the hippopotamus moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 3 (1d6) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Hold Breath. The hippopotamus can hold its breath for 15 minutes.

Brave. The hippopotamus has advantage on saving throws against being frightened.

Underwater Camouflage. The hippopotamus has advantage on Dexterity (Stealth) checks made while underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/30/2019 1:07:43 PM
36
2
--
Coming Soon

Monster Tags: Misc Creature

amatisans

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