Armor Class
12
Hit Points
29
(3d10 + 3)
Speed
30 ft., Swim 30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
16
(+3)
INT
10
(+0)
WIS
6
(-2)
CHA
12
(+1)
Saving Throws
STR +5
Senses
Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Charge. If the hippopotamus moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 3 (1d6) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Hold Breath. The hippopotamus can hold its breath for 15 minutes.
Brave. The hippopotamus has advantage on saving throws against being frightened.
Underwater Camouflage. The hippopotamus has advantage on Dexterity (Stealth) checks made while underwater.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/30/2019 1:07:43 PM
|
36
|
2
|
--
|
Coming Soon
|
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