Action Surge. On her turn, Coralie can take an additional action on top of her regular action and a possible bonus action.
Second-Story Work. Climbing no longer costs her extra movement, and when she makes a running jump, the distance she covers increases by 3 feet.
Sneak Attack (1/Turn). Coralie deals an extra 3d6 damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Coralie that isn't incapacitated and Coralie doesn't have disadvantage on the attack roll.
Multiattack. Coralie makes two melee attacks or two ranged attacks or a melee and a ranged attack.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +7 to hit, ranged 30/120 ft., one target. Hit: 8 (1d6 + 4) piercing damage.
Cunning Action. Coralie can take a bonus action on each of her turns in combat to take the Dash, Disengage, or Hide action.
Uncanny Dodge. When an attacker she can see hits her with an attack, she can use her reaction to halve the attack's damage against her.
Evasion. If Coralie is subjected to an effect that allows her to make a Dexterity saving throw to take half damage on a success, she takes no damage on a success and half damage on a failure.
Description
Coralie Oceanfall is a skilled fighter and stealthy rogue, making her a formidable opponent or ally.
Comments