Magical Talent: Magic Missile (1/Day). Apprentice Hirelings can cast the spell once with this talent, and they regain the ability to do so when they finish a long rest.
Spellcasting. Apprentice Hirelings are 2-level spellcasters. their spellcasting ability is intelligence (spell save DC 11, +3 to hit with spell attacks). Apprentice Hirelings have the following wizard spells prepared:
Cantrips (at will): Fire Bolt, Minor Illusion
1st level (2 slots): Grease
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage, or 3 (1d8 − 1) bludgeoning damage if used with two hands.
Description
2nd-level Apprentice
Apprentices have a minor talent for magic and tend to be well-read.
Mercenary Life. An Apprentice Hireling understands the life of a mercenary in a way that only someone who has lived it can. An Apprentice Hireling possesses the ability to recognize mercenary companies by their emblems and holds knowledge about these organizations, including details about their commanders, leaders, and recent employers. Additionally, Apprentice Hirelings are adept at locating the taverns and festhalls where mercenaries gather in a given region, provided they are fluent in the local language.
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Service |
Pay |
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Skilled |
4 gp per day |
Skilled hirelings include anyone hired to perform a service that involves a proficiency (including weapon, tool, or skill): a mercenary, artisan, scribe, and so on. The pay shown is a minimum; some expert hirelings require more pay. Untrained hirelings are hired for menial work that requires no particular skill and can include laborers, porters, maids, and similar workers.
Previous Versions
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9/27/2023 8:39:36 PM
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11/6/2023 10:57:04 AM
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11/6/2023 11:02:32 AM
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